package com.almeros.android.multitouch;

import android.content.Context;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.ViewConfiguration;

/**
 * @author Almer Thie (code.almeros.com)
 *         Copyright (c) 2013, Almer Thie (code.almeros.com)
 *         <p>
 *         All rights reserved.
 *         <p>
 *         Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *         <p>
 *         Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *         Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
 *         in the documentation and/or other materials provided with the distribution.
 *         <p>
 *         THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 *         INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 *         IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 *         OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
 *         OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 *         OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
 *         OF SUCH DAMAGE.
 */
public abstract class TwoFingerGestureDetector extends BaseGestureDetector {

    private final float mEdgeSlop;
    protected float mPrevFingerDiffX;
    protected float mPrevFingerDiffY;
    protected float mCurrFingerDiffX;
    protected float mCurrFingerDiffY;
    private float mRightSlopEdge;
    private float mBottomSlopEdge;
    private float mCurrLen;
    private float mPrevLen;

    public TwoFingerGestureDetector(Context context) {
        super(context);

        ViewConfiguration config = ViewConfiguration.get(context);
        mEdgeSlop = config.getScaledEdgeSlop();
    }

    /**
     * MotionEvent has no getRawX(int) method; simulate it pending future API approval.
     *
     * @param event
     * @param pointerIndex
     * @return
     */
    protected static float getRawX(MotionEvent event, int pointerIndex) {
        float offset = event.getX() - event.getRawX();
        if (pointerIndex < event.getPointerCount()) {
            return event.getX(pointerIndex) + offset;
        }
        return 0f;
    }

    /**
     * MotionEvent has no getRawY(int) method; simulate it pending future API approval.
     *
     * @param event
     * @param pointerIndex
     * @return
     */
    protected static float getRawY(MotionEvent event, int pointerIndex) {
        float offset = event.getY() - event.getRawY();
        if (pointerIndex < event.getPointerCount()) {
            return event.getY(pointerIndex) + offset;
        }
        return 0f;
    }

    @Override
    protected abstract void handleStartProgressEvent(int actionCode, MotionEvent event);

    @Override
    protected abstract void handleInProgressEvent(int actionCode, MotionEvent event);

    protected void updateStateByEvent(MotionEvent curr) {
        super.updateStateByEvent(curr);

        final MotionEvent prev = mPrevEvent;

        mCurrLen = -1;
        mPrevLen = -1;

        // Previous
        final float px0 = prev.getX(0);
        final float py0 = prev.getY(0);
        final float px1 = prev.getX(1);
        final float py1 = prev.getY(1);
        final float pvx = px1 - px0;
        final float pvy = py1 - py0;
        mPrevFingerDiffX = pvx;
        mPrevFingerDiffY = pvy;

        // Current
        final float cx0 = curr.getX(0);
        final float cy0 = curr.getY(0);
        final float cx1 = curr.getX(1);
        final float cy1 = curr.getY(1);
        final float cvx = cx1 - cx0;
        final float cvy = cy1 - cy0;
        mCurrFingerDiffX = cvx;
        mCurrFingerDiffY = cvy;
    }

    /**
     * Return the current distance between the two pointers forming the
     * gesture in progress.
     *
     * @return Distance between pointers in pixels.
     */
    public float getCurrentSpan() {
        if (mCurrLen == -1) {
            final float cvx = mCurrFingerDiffX;
            final float cvy = mCurrFingerDiffY;
            mCurrLen = (float) Math.sqrt(cvx * cvx + cvy * cvy);
        }
        return mCurrLen;
    }

    /**
     * Return the previous distance between the two pointers forming the
     * gesture in progress.
     *
     * @return Previous distance between pointers in pixels.
     */
    public float getPreviousSpan() {
        if (mPrevLen == -1) {
            final float pvx = mPrevFingerDiffX;
            final float pvy = mPrevFingerDiffY;
            mPrevLen = (float) Math.sqrt(pvx * pvx + pvy * pvy);
        }
        return mPrevLen;
    }

    /**
     * Check if we have a sloppy gesture. Sloppy gestures can happen if the edge
     * of the user's hand is touching the screen, for example.
     *
     * @param event
     * @return
     */
    protected boolean isSloppyGesture(MotionEvent event) {
        // As orientation can change, query the metrics in touch down
        DisplayMetrics metrics = mContext.getResources().getDisplayMetrics();
        mRightSlopEdge = metrics.widthPixels - mEdgeSlop;
        mBottomSlopEdge = metrics.heightPixels - mEdgeSlop;

        final float edgeSlop = mEdgeSlop;
        final float rightSlop = mRightSlopEdge;
        final float bottomSlop = mBottomSlopEdge;

        final float x0 = event.getRawX();
        final float y0 = event.getRawY();
        final float x1 = getRawX(event, 1);
        final float y1 = getRawY(event, 1);

        boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop
                || x0 > rightSlop || y0 > bottomSlop;
        boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop
                || x1 > rightSlop || y1 > bottomSlop;

        if (p0sloppy && p1sloppy) {
            return true;
        } else if (p0sloppy) {
            return true;
        } else if (p1sloppy) {
            return true;
        }
        return false;
    }

}
